Bankr Coming soon · Steam · 2026

Run a bank. Survive the cycle. Build an empire.

A deep banking strategy simulation. Originate loans, gather deposits, manage capital, navigate crises — on a real IFRS 9 credit model and a tick-by-tick balance sheet.

  • macOS · Windows
  • Single-player
  • Strategy / Tycoon
  • Owner & Intern modes
Atlas National Bank · Q3 2034 · Day 217
LIVE · 10Hz
Cash$84.2M
Equity$124.0M
CAR18.2%
NPL2.1%
LCR142%
QTD P&L+$4.2M
Balance sheet $1.42B total
Loans · 62%
Sec · 23%
Cash
Loans $880M Securities $327M Cash $128M Other $85M
Quarterly P&L +$4.2M QTD
  • Net interest income+$8.1M
  • Fee income+$1.4M
  • Loan-loss provisions−$2.8M
  • Operating expense−$2.5M
Pending applications 3 new
  • SME Aurora Logistics LLC
    $2.4M@ 7.2% · 60mo
  • Mortgage M. Aliyev · 2BR Brooklyn
    $850K@ 5.8% · 30y
  • CRE Fairview Mall refinance High concentration
    $11.0M@ 6.4% · 10y
REGULATOR NPL ratio > 2%. Q3 review scheduled in 14 days.
SYSTEM Quarter close in 11 days. Auto-save complete.
In-game UI mock — actual builds may vary as systems land.
The loop

Three minutes, three decisions.

Bankr's tick advances one in-game day every two seconds. In a typical session you'll trade off credit, capital, and liquidity dozens of times — every choice updates the same balance sheet the regulator scores you on.

  1. 01

    Originate

    Applications come in continuously. Approve, decline, or counter — each booking changes your loan-mix, your concentration risk, and your margin profile.

    SMEAurora Logistics$2.4M @ 7.2%
    Performing Watchlist Delinquent Default
  2. 02

    Fund

    Loans need deposits. Set rates across eight deposit types — higher rates pull cash, but funding cost eats your net interest margin and squeezes the regulator's liquidity ratios.

    Checking0.05%
    Savings2.40%
    1Y CD4.85% ↑
    Brokered CD5.50% ↑
  3. 03

    Defend

    The regulator watches CAR, NPL, LCR, NSFR every tick. Drift below threshold and warnings stack. Ignore them long enough and you're seized — the run ends.

    REGULATORLCR drift detected98.2%
    Action: raise CD rate+12 bps
    Project LCR · 7d104.6%
Features

A bank, simulated honestly.

Every metric on screen — CAR, NPL, LCR, NSFR, NIM, ROE — comes from a real-time simulation of your balance sheet, not flavor text.

01

Originate & manage credit

Seven loan types with their own behavior. Stages update day by day per IFRS 9 — Performing, Watchlist, Delinquent, Default, Write-off.

02

Gather deposits, fund growth

Eight deposit categories from checking to brokered CDs. Set rates, watch your loan-to-deposit ratio, balance funding cost against liquidity coverage.

03

Compete with rivals

Other banks operate alongside you — they grow, lose share, get acquired, or fail. The market reacts to who wins and who slips.

04

Mergers & acquisitions

Run due diligence, structure offers, choose between four defensive responses when you're the target. Survive a hostile bid or take one over.

05

Eleven divisions to unlock

Corporate, Mortgage, Private Banking, Investment Banking, Asset Management, Insurance, Derivatives, FX Trading, Hedge Fund, Private Equity, Syndicated Lending — each with its own P&L, ROAC, and capital rules.

06

Products & cards

Launch credit card programs and investment funds with allocation strategies. Grow an asset-management arm or specialize in lending.

07

Career mode (Intern)

Don't want to run the whole bank yet? Pick a path — Credit Analyst, Treasury Analyst, Risk Officer, Branch Manager — work the ranks across 90-day reviews, hit a capstone evaluation, promote to Director.

08

Personality system

A 5-question quiz at the start sets four personality axes and seeds seven gameplay multipliers. Two players starting the same scenario get different runs.

09

Scenarios & crises

Growth Sprint, Stable Years, Regulatory Crunch, Global Shock, High Stakes — pick your difficulty by choosing the macro environment.

Design intent

What we're trying to make.

Banking sims have always cheated on the math. The numbers don't add up, the regulators are vibes, and the only failure mode is "go bankrupt slowly". Bankr is the version of the genre that takes its own simulation seriously.

01

A simulation, not a fantasy.

The model doesn't bend for the player. There's no cheat economy underneath, no comeback mechanic that erases bad decisions. You get out what you can extract from real choices on a real ledger.

02

Honest math, not arcade timers.

IFRS 9 stages run in days, not minutes-of-real-time. ECL provisions move with credit quality. The balance sheet always balances. If you can't justify it on the report, the engine won't let you do it.

03

Finished, not live.

Single-player. No engagement loops, no battle pass, no dailies, no FOMO. You buy the game, you finish the game, you go outside. Patches and balance updates after release — until the design is genuinely done.

04

Depth as the feature.

The marketing shouldn't lie. The systems are intricate because banking is intricate, and the player who wants to read the manual is rewarded for it. The player who doesn't can stay in Intern mode and still ship.

Under the hood

Built on a real simulation engine.

Bankr isn't a thin re-skin of a generic tycoon. It's a Rust-based simulation core driving a native React UI, with a tick loop that advances one in-game day every two seconds.

10 Hz

Fixed tick

Loans accrue interest, deposits accrue expense, and ratios update in real time — not in a batch at end of month.

40+

Player commands

Reversible, save-stateable, auditable. Every action lands on a single command bus — exposed in the manual, traceable in the report.

Q-end

Real reports

At quarter close the engine produces a full P&L, balance sheet, and ratio snapshot — the same kind a real bank files with regulators.

Roadmap

Where we are, where we're going.

Bankr is in active development. Phases below show what's already in the engine, what's being built now, and what's queued. Dates float intentionally — the game ships when it's ready, not when a calendar says so.

  1. Phase 01 · Done

    Sim core

    10 Hz tick loop, command bus, double-entry ledger, balance sheet that always balances. The foundation everything else stands on.

  2. Phase 02 · Done

    Loans & deposits

    Origination flow, term and rate curves, IFRS 9 stage transitions, deposit categories, liquidity coverage tracking.

  3. Phase 03 · Done

    Risk & crisis systems

    Capital plans, NSFR funding plans, regulator enforcement clock, sector shocks, hostile M&A defenses, stress tests with recovery bonuses. Eleven divisions live including Insurance/Derivatives/FX with mark-to-market P&L.

  4. Phase 04 · In progress

    UI/UX pass & store assets

    Player tools, drilldowns, audit views, the report layouts a real CFO would use. Replacing programmer art with the production aesthetic. Store-ready screenshots, capsules, library art.

  5. Phase 05 · Planned

    Steam page & closed alpha

    Steam store page goes live with a wishlist link. Closed alpha for a small group of testers — friction-finding, not feature-discovery.

  6. Phase 06 · Planned

    Early access

    Open early access on Steam. Public roadmap, paid release. Final 1.0 ships when the design says it's ready — and stays patched after.

Specifications

Will it run?

Bankr is a strategy simulation, not a graphics showcase. The engine is built to run smoothly on modest hardware so the systems can stay deep without locking out anyone's laptop.

Minimum

Will run.

  • OSWindows 10 · macOS 12
  • CPUQuad-core · 2.5 GHz
  • RAM8 GB
  • GPUIntegrated · OpenGL 4
  • Storage2 GB · HDD OK
  • Display1280 × 720
Recommended

Will sing.

  • OSWindows 11 · macOS 14+
  • CPU6+ core · 3.0 GHz
  • RAM16 GB
  • GPUAny discrete · 4 GB VRAM
  • Storage4 GB · SSD
  • Display1920 × 1080 · 60 Hz

Estimates as of 2026 development. Final specifications lock closer to release. Steam Deck verification is a target, not yet certified.

FAQ

The honest answers.

Common questions, with the actual answers — including the ones we don't have yet.

When does it release?

No firm date. The Steam page comes first, then a closed alpha, then early access. Final 1.0 when the design is genuinely done — anchoring to a release window before the systems are stable just produces a worse game.

Single-player only?

Yes. The simulation is built around a single player who runs a single bank. No multiplayer, no co-op, no asynchronous leaderboards. The systems get their depth precisely because we don't have to balance them around competitive play.

Does it need an internet connection?

No. Saves are local, the engine is offline, and the only thing the launcher pings is Steam itself for updates. If your internet drops mid-quarter, you keep playing.

What does it cost?

To be confirmed. Priced like a finished game — once, in dollars, for the whole product. No microtransactions, no battle pass, no premium currency. Bug fixes and balance updates are free forever.

Is the IFRS 9 model actually accurate?

Yes — meaningfully so. Stage transitions (Performing → Watchlist → Delinquent → Default → Write-off), expected credit loss provisioning, and quarterly reporting all map to how a real bank books and reports credit. The full breakdown lives in the manual.

Will there be DLC or expansions?

Maybe — but only if there's a substantial new system to add (a different jurisdiction's regulatory regime, a new bank type, a major sandbox mode). Never cosmetic packs. Never paid quality-of-life. The base game is the whole game.

Steam Deck?

Targeted, not promised. Strategy games suit the Deck and the engine targets modest hardware, so verification is the goal. Final certification happens during early access.

Why a banking sim?

Because well-modeled systems are more fun than badly modeled ones, banking is one of the most quantified disciplines on the planet, and the genre has been ducking the math for thirty years. There's a real game in there once you stop pretending the balance sheet doesn't exist.

Get notified

Steam page
incoming.

The Steam store page is being prepared. The wishlist link will live here the moment it's up — bookmark this page or check back closer to launch.

Status

  • Game in active development
  • Steam page in preparation
  • Wishlist link · TBA
  • Public mailing list · TBA
Dev log

From the workbench.

Short notes on how the systems are built. We post when there's something worth saying — not on a schedule.

  1. #003 Coming soon Sim

    Why the IFRS 9 stages live in days, not months

    How we model Performing → Watchlist → Delinquent → Default with real day-counts so player choices map to regulatory reality, not arcade timers.

  2. #002 Coming soon Engine

    Why the tick is 10 Hz, not once a frame

    A look at why economic simulations tick on a fixed wall-clock cadence and how we keep the UI smooth without leaking sim state into render.

  3. #001 Coming soon Design

    What honest banking looks like in a game

    The pitch behind Bankr — why the genre needed a real model, what the personality system unlocks, and how Owner vs Intern reuse the same engine.